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Fil d'Ariane

  1. Accueil
  2. Cracking The Cube : Going Slow To Go Fast And Other Unexpected Turns In The World Of Competitive Rubik's Cube Solving

Cracking the cube : going slow to go fast and other unexpected turns in the world of competitive Rubik's cube solving

Available Formats:

Details:

  • Auteur: Scheffler, Ian
    Contributor:

    Tantor Media

    ,

    Thorne, Stephen R.

    Résumé:

    When Hungarian professor Erno Rubik invented the Rubik's Cube (or, rather, his Cube) in the 1970s out of wooden blocks, rubber bands, and paper clips, he didn't even know if it could be solved, let alone that it would become the world's most popular puzzle. Since its creation, the Cube has become many things to many people: one of the bestselling children's toys of all time, a symbol of intellectual prowess, a frustrating puzzle with 43.2 quintillion possible permutations, and now a worldwide sporting phenomenon that is introducing the classic brainteaser to a new generation. In Cracking the Cube, Ian Scheffler reveals that cubing isn't just fun and games. Along with participating in speedcubing competitions-from the World Championship to local tournaments-and interviewing key figures from the Cube's history, he journeys to Budapest to seek a meeting with the legendary and notoriously reclusive Rubik, who is still tinkering away with puzzles in his seventies.

    Genre: Puzzles and games
    Original Publisher: Old Saybrook, Conn , [Prince Frederick, Md.] , Tantor Media , [Distributed by] OneClick Digital
    Language(s): English
    ISBN:

    9781541420472

Details

DC Contributor

Tantor Media

Thorne, Stephen R.

Abstract

When Hungarian professor Erno Rubik invented the Rubik's Cube (or, rather, his Cube) in the 1970s out of wooden blocks, rubber bands, and paper clips, he didn't even know if it could be solved, let alone that it would become the world's most popular puzzle. Since its creation, the Cube has become many things to many people: one of the bestselling children's toys of all time, a symbol of intellectual prowess, a frustrating puzzle with 43.2 quintillion possible permutations, and now a worldwide sporting phenomenon that is introducing the classic brainteaser to a new generation. In Cracking the Cube, Ian Scheffler reveals that cubing isn't just fun and games. Along with participating in speedcubing competitions-from the World Championship to local tournaments-and interviewing key figures from the Cube's history, he journeys to Budapest to seek a meeting with the legendary and notoriously reclusive Rubik, who is still tinkering away with puzzles in his seventies.

Genre
Puzzles and games
Publisher (Source)

Old Saybrook, Conn

[Prince Frederick, Md.]

Tantor Media

[Distributed by] OneClick Digital

Non spécifié

Record

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