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  2. Moral Combat : Why The War On Violent Video Games Is Wrong

Moral combat : why the war on violent video games is wrong

Available Formats:

Details:

  • Auteur: Ph.D., Patrick M. Markey
    Contributor:

    Tantor Media

    ,

    Ferguson, Christopher J.

    ,

    Constant, Charles

    Résumé:

    The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about the dangers of violent media. The problem is this: Their fear isn't supported by the evidence. In fact, unlike the video game-trained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers. In reality, most well-adjusted children and teenagers play violent video games, all without ever exhibiting violent behavior in real life. What's more, spikes in sales of violent games actually correspond to decreased rates of violent crime. If that surprises you, you're not alone-the national dialogue on games and violence has been hopelessly biased. But that's beginning to change. Scholars are finding that not only are violent games not one of society's great evils, they may even be a force for good. In Moral Combat, Markey and Ferguson explore how video games-even the bloodiest-can have a positive impact on everything from social skills to stress, and may even make us more morally sensitive.

    Genre: Social science, Puzzles and games
    Original Publisher: Old Saybrook, Conn , [Prince Frederick, Md.] , Tantor Media , [Distributed by] RBdigital
    Language(s): English
    ISBN:

    9781541491847

Details

DC Contributor

Tantor Media

Ferguson, Christopher J.

Constant, Charles

Abstract

The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about the dangers of violent media. The problem is this: Their fear isn't supported by the evidence. In fact, unlike the video game-trained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers. In reality, most well-adjusted children and teenagers play violent video games, all without ever exhibiting violent behavior in real life. What's more, spikes in sales of violent games actually correspond to decreased rates of violent crime. If that surprises you, you're not alone-the national dialogue on games and violence has been hopelessly biased. But that's beginning to change. Scholars are finding that not only are violent games not one of society's great evils, they may even be a force for good. In Moral Combat, Markey and Ferguson explore how video games-even the bloodiest-can have a positive impact on everything from social skills to stress, and may even make us more morally sensitive.

Genre
Social science
Puzzles and games
Publisher (Source)

Old Saybrook, Conn

[Prince Frederick, Md.]

Tantor Media

[Distributed by] RBdigital

Non spécifié

Record

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