As fourteen-year-old archaeologist Will and his friends plummet down a subterranean pore, they face deadly creatures and discover a strange fungal shelf, which not only reveals artifacts from ancient civilizations, but clues to a lost land at the end of the Earth.
In 22nd-century Great Britain, where climate change has caused vast flooding, the piratical Reavers kidnap the Prime Minister's daughter and thirteen-year-old Lilly Melkun, an English fisher-girl, takes her seacat on a daring rescue attempt, with a mysterious talking jewel from a past computer age tucked in her belt as ransom.
Believing that she is on a film set after auditioning and winning the role of a princess, fourteen-year-old Jenna becomes the unsuspecting pawn in a royal conspiracy.
Two powerful young enchanters, Cat, the future Chrestomanci, and Marianne, who is being trained to be Gammer of the Pinhoes, work together as friends to try to end an illegal witches' war and, in the process, right some old wrongs.
Eldest of three sisters in a land where it is considered to be a misfortune, Sophie is resigned to her fate as a hat shop apprentice until a witch turns her into an old woman and she finds herself in the castle of the greatly feared wizard Howl.
When Charmain is asked to housesit for Great Uncle William, the Royal Wizard of Norland, she is ecstatic to get away from her parents, but finds that his house is much more than it seems.
Thirteen-year-old Tepary discovers an old flute in a cliff dwelling in New Mexico, and through its power he learns about ancient Native American magic.