Virtual reality has become the predominant form of entertainment for the masses: with a helmet and glove and appropriate software programmes, they can spend their leisure time in fantasy worlds. One company has developed Total Virtual, an extension of the original in which the dreamer lies unconscious while fantasy worlds are experienced.
Language(s): English
Details
DC Contributor
Crowhurst, Peter
Edwards, Elwyn
Trent, Beryl
Abstract
Virtual reality has become the predominant form of entertainment for the masses: with a helmet and glove and appropriate software programmes, they can spend their leisure time in fantasy worlds. One company has developed Total Virtual, an extension of the original in which the dreamer lies unconscious while fantasy worlds are experienced.