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  2. Got 'Em, Got 'Em, Need 'Em: A Fan's Guide To Collecting The Top 1 Sports Cards of All Time

Got 'Em, Got 'Em, Need 'Em: A Fan's Guide to Collecting the Top 1 Sports Cards of All Time

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Details:

  • Author: Waldman, Jon , Laroche, Stephen
    Summary:

    For over 100 years, kids of all ages have enjoyed the thrill of collecting sports cards. Whether it was souvenirs from their parents’ cigarette packs, pieces that came in bubble gum packages, or the modern dazzlers, the simple formula of pictures and text on cardboard have been a part of North American society for over a century.

    Now, take a look back at one of the most popular hobbies in history with Got ’Em, Got ’Em, Need ’Em. Covering baseball, basketball, football, hockey, boxing, and golf, this unique book offers a look at the greatest sports cards ever produced, including the players and personalities involved. Relive the days gone by with some of the industry’s most well–known experts as we count down the best from the business.

    Plus, as a special bonus, take a look at the best innovations, the worst blunders, and a special tribute to the hobby’s boom era in the 1990s.

    Genre: Canadian nonfiction, Puzzles and games, History
    Original Publisher: ECW Press
    Language(s): English
    ISBN:

    9781554909711

Details

Abstract

For over 100 years, kids of all ages have enjoyed the thrill of collecting sports cards. Whether it was souvenirs from their parents’ cigarette packs, pieces that came in bubble gum packages, or the modern dazzlers, the simple formula of pictures and text on cardboard have been a part of North American society for over a century.

Now, take a look back at one of the most popular hobbies in history with Got ’Em, Got ’Em, Need ’Em. Covering baseball, basketball, football, hockey, boxing, and golf, this unique book offers a look at the greatest sports cards ever produced, including the players and personalities involved. Relive the days gone by with some of the industry’s most well–known experts as we count down the best from the business.

Plus, as a special bonus, take a look at the best innovations, the worst blunders, and a special tribute to the hobby’s boom era in the 1990s.

Genre
Canadian nonfiction
Puzzles and games
History
Publisher (Source)

ECW Press

Not specified

Record

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