Puzzles and games

  • Totally terrifying true crime trivia : outrageous facts about murders, maniacs, and mayhem

    Creator

    Boone, Brian

    Abstract

    For the true fans of true crime: If you think nothing can shock you, think again. With heart-pounding real-life stories of serial killers, sadistic torturers, flesh-eating cannibals, and creepy evil-doers of all kinds, Totally Terrifying True Crime Trivia gives you the gory details your curiosity craves. Meet the most demented figures of all time, like Richard Chase, the necrophile who delighted in drinking his victim's blood; Gilles Garnier, the self-proclaimed werewolf who hunted children; and Ed Gein, who used his victims' bodies like craft supplies.

    Audience
    Adult**
    Publisher (Source)

    New York

    Castle Point Books

    Not specified
  • Solve it! : the only speedsolving guide for blind cubers

    Creator

    Martz, Paul

    Abstract

    You're blind. You interact with a sighted world by touch. Everything you do requires memory, agility, and concentration. Despite new challenges each day, you persevere and succeed. You're a problem solver. If that's you, then you already possess the skills to solve the tactile Rubik's Cube™. Solve It! is written for you—the blind cuber, solving a tactile cube by touch. It contains no illustrations or diagrams. Whether you read it with screen reading software or a braille display, Solve It! explains every step with 100% accessible plain text.

    Audience
    Adult**
    Publisher (Source)

    Oklahoma City

    Paul Martz

    Not specified
  • Thinking inside the box : adventures with crosswords and the puzzling people who can't live without them

    Creator

    Raphel, Adrienne

    Abstract

    A delightful, erudite, and immersive exploration of the crossword puzzle and its fascinating history by a brilliant young writer The crossword is a feature of the modern world, inspiring daily devotion and obsession from not just everyday citizens looking to pass the time but icons of American life, such as Bill Clinton, Yo-Yo Ma, and Martha Stewart. It was invented in 1913, almost by accident, when a newspaper editor at the New York World was casting around for something to fill some empty column space for that year's Christmas edition.

    Audience
    Adult**
    Publisher (Source)

    New York

    Books on Tape

    Not specified
  • The monsters know what they're doing : combat tactics for Dungeon Masters

    Creator

    Ammann, Keith

    Abstract

    From the creator of the popular blog The Monsters Know What They're Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior-and the better the players, the more unpredictable their behavior! It's easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away.

    Audience
    Adult**
    Publisher (Source)

    [Old Saybrook]

    Tantor Audio

    Not specified
  • The immortal game : a history of chess or how 32 carved pieces on a board illuminated our understanding of war, art, science, and the human brain

    Creator

    Shenk, David

    Abstract

    A surprising, charming, and ever-fascinating history of the seemingly simple game that has had a profound effect on societies the world over. Why has one game, alone among thousands of games played throughout human history, not only survived, but thrived within every culture it has touched? Chess has been a remarkably omnipresent factor in the development of civilization since its invention, and David Shenk unearths the hidden history of a game that has influenced everything from mathematics to military strategies, computer science, and art.

    Audience
    Adult**
    Publisher (Source)

    [Santa Ana, Calif.]

    Books on Tape

    Not specified
  • Superbetter : a revolutionary approach to getting stronger, happier, braver and more resilient--powered by the science of games

    Creator

    McGonigal, Jane

    Abstract

    An innovative guide to living gamefully, based on the program that has already helped nearly half a million people achieve remarkable personal growth. In 2009, internationally renowned game designer Jane McGonigal suffered a severe concussion. Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a resilience-building game.

    Audience
    Adult**
    Publisher (Source)

    New York

    Books on Tape

    Not specified
  • Sid Meier's memoir! : a life in computer games

    Creator

    Meier, Sid

    Abstract

    The life and career of the legendary developer celebrated as the "godfather of computer gaming," and creator of Civilization. Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.

    Audience
    Adult**
    Publisher (Source)

    [Prince Frederick]

    HighBridge Audio

    Not specified
  • Seven games : a human history

    Creator

    Roeder, Oliver

    Abstract

    Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the arcana of their rules, and the ways their design makes them pleasurable.

    Audience
    Adult**
    Publisher (Source)

    [Prince Frederick]

    HighBridge Audio

    Not specified
  • Pokémon Go! : the ultimate unauthorized guide

    Creator

    Copperman, Cara

    Abstract

    The essential guide to the biggest mobile game in history, Pokémon Go!Pokémon GO! The Ultimate Unauthorized Guide is a must-read companion to the hit mobile game that has taken the world by storm. This essential guide will teach gamers all they need to know to become the ultimate Pokémon Master. Filled with tips, cheats, strategies, insights and even guides to Pokémon Go sites in a variety of cities, Pokémon GO! The Ultimate Unauthorized Guide is indispensable for anyone looking to fill their Pokédex.

    Audience
    Adult**
    Publisher (Source)

    [New York]

    Macmillan Audio

    Not specified