Puzzles and games

  • Got 'Em, Got 'Em, Need 'Em: A Fan's Guide to Collecting the Top 1 Sports Cards of All Time

    Creator

    Waldman, Jon

    Laroche, Stephen

    Abstract

    For over 100 years, kids of all ages have enjoyed the thrill of collecting sports cards. Whether it was souvenirs from their parents’ cigarette packs, pieces that came in bubble gum packages, or the modern dazzlers, the simple formula of pictures and text on cardboard have been a part of North American society for over a century.

    Audience
    Adult**
    Publisher (Source)

    ECW Press

    Non spécifié
  • Final table : a winning poker approach from a WSOP champion

    Creator

    Duhamel, Jonathan

    Abstract

    A poker champ shares the story behind his biggest win

    What makes a World Series of Poker Main Event champion? Is it knowledge of math or psychology? Is it the ability to determine other players’ hands?

    In Jonathan Duhamel’s Final Table, discover what it takes to win $8.9 million in one tournament. Duhamel takes readers through crucial game moments and traces his strategic thinking. Should he go all–in? Should he fold? What is the right balance between risk and caution? Duhamel reveals the specific qualities winning poker players need.

    Audience
    Adult**
    Publisher (Source)

    ECW Press

    Non spécifié
  • Ain't no place for a hero : Borderlands

    Creator

    Tremblay, Kaitlin

    Abstract

    A deep dive into the groundbreaking and bestselling video game series

    Audience
    Adult**
    Publisher (Source)

    ECW Press

    Non spécifié
  • Moral combat : why the war on violent video games is wrong

    Creator

    Ph.D., Patrick M. Markey

    Abstract

    The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about the dangers of violent media. The problem is this: Their fear isn't supported by the evidence. In fact, unlike the video game-trained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers. In reality, most well-adjusted children and teenagers play violent video games, all without ever exhibiting violent behavior in real life.

    Audience
    Adult**
    Publisher (Source)

    Old Saybrook, Conn

    [Prince Frederick, Md.]

    Tantor Media

    [Distributed by] RBdigital

    Non spécifié
  • Cracking the cube : going slow to go fast and other unexpected turns in the world of competitive Rubik's cube solving

    Creator

    Scheffler, Ian

    Abstract

    When Hungarian professor Erno Rubik invented the Rubik's Cube (or, rather, his Cube) in the 1970s out of wooden blocks, rubber bands, and paper clips, he didn't even know if it could be solved, let alone that it would become the world's most popular puzzle. Since its creation, the Cube has become many things to many people: one of the bestselling children's toys of all time, a symbol of intellectual prowess, a frustrating puzzle with 43.2 quintillion possible permutations, and now a worldwide sporting phenomenon that is introducing the classic brainteaser to a new generation.

    Audience
    Adult**
    Publisher (Source)

    Old Saybrook, Conn

    [Prince Frederick, Md.]

    Tantor Media

    [Distributed by] OneClick Digital

    Non spécifié
  • The perfect bet : how science and math are taking the luck out of gambling

    Creator

    Kucharski, Adam

    Abstract

    From roulette tables to racetracks, provides a look at how scientists and mathematicians throughout the years have tried to figure out how to beat the house while gambling.

    Audience
    Adult**
    Publisher (Source)

    Minneapolis, Minn

    [Prince Frederick, Md.]

    Highbridge Audio

    [Distributed by] OneClick Digital

    Non spécifié
  • NPR Sunday puzzles

    Creator

    NPR

    Abstract

    This collection features Shortz and NPR host Liane Hansen in stimulating conversation, guiding listeners through puzzles that are filled with creative wordplay.

    Audience
    Adult**
    Publisher (Source)

    [Minneapolis, Minn.]

    [Prince Frederick, Md.]

    HighBridge Audio

    [Distributed by] OneClick Digital

    Non spécifié
  • Laugh-out-loud animal jokes for kids

    Creator

    Elliott, Rob

    Abstract

    Over 1.5 million sold! Now, all four classic joke books in one collection. Laugh-Out-Loud Jokes for Kids, More Laugh-Out-Loud Jokes for Kids, Knock-Knock Jokes for Kids, and Laugh-Out-Loud Animal Jokes for Kids all in one set.

    Audience
    Adult**
    Publisher (Source)

    Escondido, Calif

    [Prince Frederick, Md.]

    ChristianAudio

    [Distributed by] OneClick Digital

    Non spécifié
  • Knock-knock jokes for kids

    Creator

    Elliott, Rob

    Abstract

    Over 1.5 million sold! Now, all four classic joke books in one collection. Laugh-Out-Loud Jokes for Kids, More Laugh-Out-Loud Jokes for Kids, Knock-Knock Jokes for Kids, and Laugh-Out-Loud Animal Jokes for Kids all in one set.

    Audience
    Juvenile**
    Publisher (Source)

    Escondido, Calif

    [Prince Frederick, Md.]

    ChristianAudio

    [Distributed by] OneClick Digital

    Non spécifié
  • The Ruby Slippers, Madonna's Bra, And Einstein's Brain : The Locations Of America's Pop Culture Artifacts

    Creator

    Epting, Chris

    Abstract

    Anyone who has ever wondered where Dorothy's ruby slippers, George Washington's teeth, or the world's largest olive are located will be thrilled to take this journey to find hundreds of the most important items from America's popular culture. Found in such major institutions as the Smithsonian and the Basketball Hall of Fame as well as in such offbeat collections as the Sing Sing Prison Museum and the Delta Blues Museum, these pop culture treasures include the most famous-and quirkiest-items from movies, crime, TV, sports, music, history, and America's roadside attractions.

    Publisher (Source)

    Santa Monica, CA

    Santa Monica Press

    Non spécifié